When you fall in a platformer, how do make it so that when you will have to respawn when you hit the ground?
Add zones that link to a teleporter or respawns
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but I can’t do that to the whole floor. That would be a lot of zones. Like in Don’t Look Down, when you fall, you respawn to the last summit.
I’ll test it
Okay I think I figured it out, with 2 zones expanded all the way out you can cover the entire building area with some overlap. You can link these 2 zone to a damager. And have checkpoints on the segments so when they oof from the damager they respawn at the checkpoints
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Make a respawn overlay, so that when a player is falling, they just press the button and respawn at the last checkpoint. This also helps with soft locking.
If you don’t know how to make it, this is what I put in my guide: