How do I make it so that when you are knocked out in a zone, you teleport somewhere different

I’m guessing it uses zone and something else but idk what

How many areas are there? Do you want it to be chance?

I was thinking just one big area where if you d!e you get sent to one location

Um, I guess do this?
Set lifecycle to “Player knocked out”
Wire Lifecycle to a teleporter
“Event Occurs” ---- “Teleport here”

If that doesn’t work, than add a wire repeater and add a delay. (Like .5 sec)

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oh yeah this worked ty

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