How do I make it so that only one player is allowed in a zone? Additionally, if another person knocks out that zone person, they are allowed? (A bit complicated, I think)
Maybe you can make it do that when a player enters the zone, the zone deactivates, and when the player leaves the zone, it reactivates?
I dunno
You use scopes. Set the scope on each device to player.
You can make it so that when a player enters the zone, a barrier spawns around it, blicking other players off. Then the players on the outside have to disabled the barrier to get it and fire at the player
So you need them to be able to sh0
ot through the barrier?
Yeah, if that’s possible
I think you could probably just add another zone outside so when they walk into it, they get teleported away from it (allows gadgets too I think). You can activate them when a player is in the inside zone, and deactivate it when they leave.
you might be able to do it in blocks.
wait if you sh0ot through a barrier, you need to make it so a player can deal damage to it.
Just put inactive barriers around the zone (LEAVE SOME SPACE BETWEEN THE ZONE AND BARRIERS) then wire Player enters zone>activate barriers. Player>leaves zone deactivate barriers. I know this can bug out but this is the quickest and easiest I could think of. P.s you can also use props instead of the barriers.
Try using block code,
have a property which checks for player name or something
Well will there be teams in your game?
That does the opposite of what they’re asking.
Which player is it, to begin with?
Whichever player makes it to the zone first
So when a player is knocked out, the player who knocks out is the new zone person
Hmm:/ Maybe you could do Player enters zone
→ activate barrier
Player knocked out
→ Deactivate barrier
@Di726
Ok! I’ll mark a solution if it works for me! (Which it should, I’ll just play around with scope or something)
Make the barrier scope player