I’m trying to make a healing system that only heals everyone else that is in your team. there is a bug in the system where it also heals people who aren’t in your team
I saw that but the thing is I don’t know if it also heals the player who activated the heal, as it isn’t meant to do that.
? didn’t you want to make the button pressed (or whatever) to heal the person AND the person’s team?
no, I wanted the people in the team Besides the player who activated the heal to get healed.
you want to make a support skill where you heal your team, right?
yes, that heals everyone else on your team
i’m gonna say that it’s definitely possible, but i’d have to think about it…
I mean, you could make a damager to damage the healing player
(the damage is equal to the heal so the player’s health ends up the same?)
I can’t really think of any other solutions rn
i can get a guide for it
nevermind you found the solution
i mean, that could work, but if i healed 35 health but i was only down 5 from MY health, i would then take 35 damage and the tradeoff wouldn’t be worth it.
I can’t really think of any solutions rn
and Fleet wants the team to be healed, but the person healing his team doesn’t get healed.
yeah…
maybe a gimmick is that the health you give is taken from you, making healing a good trade off in the end game, as you can sacrifice your health so that the rest of the team can keep going. I can see good strategies coming from this…
the reason I’m doing it that way is because I’m remaking a mechanic from a game in gimkit and in that game its done that way.
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