I was wondering how to do this and couldn’t figure it out
this might not be the best solution but you can make a counter and set it at a target. Then make each sentry increment the counter until the target and send out a channel signal.
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pretty sure lifecycles & checkers can count knock outs as well
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I don’t think this is possible in GImKit Creative yet. BUT… if you have a boss(last sentry) that needs a door to get into, which you need a key for. (used for not letting the player k1ll the last sentry first) This makes you k1ll all the other sentries first
so when the boss d1es then it can send a channel to a teleporter which teleports you to the next place you want to go.
not the best solution
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