I wish GKC was like finished and we don;t have to wait for all the updates
Yeah, but what he said is confusing about the cameras.
Ah, but if it was finished, it would be boring for ppl would build possible in a couple months and there wouldn’t be updates to look forwards to, to start something new
what did you find confusing?
Makes sense.?!? I guess
And @THEHACKER120, if it was finished, almost everything you could think of would be already made.
Yea that what I said…
it doesn’t work like a real camera but I guess it works
I’m going offline now. I still need to focus also on life rather than using gimkit 24/7.
I’ll wait for some answers while going offline.
When you do whatever activates the camera, have the activator send a signal on a channel, say “camera-active”. Have a teleporter where the camera should be and have it teleport the player when receiving on “camera-active”. Be sure not to set the group on the teleporter to camera-active, just the ‘teleport when receiving on channel’.
I’m confused - I don’t use channels that much, so i don’t get it.
should be in there somewhere
make a prop art/barrier art of a camera, then have a button that teleports you to wherever you want the camera to show you, then put a barrier on the ground at the top layer so it covers the player. hope this helped!
That works pretty well, but i’m not making a FNAF game though.
I’m making a game that has a house, it also has a yard but i don’t want the player in an invisable barrier and other players seeing a person somewhere randomly.
then have a prop cover the person so no one knows someone is there.
Then do not comment.
just add a teleporter and add a wood board to cover the person, and add a zone so if the camera is active it will show a text and hide a text, and if its not active just add if nobody is in the zone a text will show
Another thing. Do not comment a solution that has already been said. It just creates clutter.
jeez I’m sorry, I just know the answer