Do not bring up save files. It’s not what I mean.
How would i make an aura storage like Sol’s Rng? I’m using items such as Heavy Shards and Starfish as the “IDs” for the auras, and I want to be able to somehow switch between them. If I need to swap out Usables for Gadgets, so be it. But if there’s another solution please tell me.
hmmmmmmmmmmmmmmmmmmmmmmmmm
i think u ned to first create property to track your owned aorusosor wutever
and then use a popup to list them
and then make a long popup chain with each and blah blah blah
basically, unless you wanna lose all ur memory rn, its not possilbe
I think you would need anything you can hold for the aura (gadgets, ores, etc.).
Make an overlay button, “storage,” and then have a popup with the most common aura. There will be a string of popups that would kind of be like the aura index or whatever it’s called in Sol’s RNG (I forgor but I do play it). BTW I’m being lazy but there probably is a way to make a storage system with the popups. Also this would not work for buying storage… Anyway, Create as many popups as there is holdable items or as many auras as you can for your game. For each popup there would be 2 call to actions: “Equip” and “Next Aura”. When Equip call to action is pressed it takes away their current aura/holdable and gives them a new one that is for that aura. Idk if properties would be needed or not bc again I’m too lazy to get into details (or else I would js make a mini guide on this lol) but if you really need me to then I will. Hope you can get ideas from this!
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This is a little inefficient, but maybe you can have a property list with an overlay on the top to switch between auras using said list, by having the number of auras stored in a counter/property, and having the selected aura number, and determining the aura that is selected. IDK, I have the IQ of a door.
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