I’m making a game called “fight to the d3ath over a banana” where you sh00t each other in order to obtain a banana. The person who had the banana the longest throughout the game wins. I want a way to have a waypoint that always tracks the player that has the banana. Can someone help?
Bonus: Can someone teach me how to make a counter that ticks up every second for each individual player, starting when they have the banana and pausing when they lose it? Thank you guys!!!
Thx
this looks very not organized but ok, could show me the settings if the banana damage counter and use the life cycle of 1 second for the damage to hurt the single person that is used when you the gadget i guess.. hits the item
OK then if you have more than one banana it divaricates the waypoint and you can follow the banana into the waypoint which makes it not work but if the only one then works!