How do I make a waypoint that follows the player with a specific item?

I’m making a game called “fight to the d3ath over a banana” where you sh00t each other in order to obtain a banana. The person who had the banana the longest throughout the game wins. I want a way to have a waypoint that always tracks the player that has the banana. Can someone help?

Bonus: Can someone teach me how to make a counter that ticks up every second for each individual player, starting when they have the banana and pausing when they lose it? Thank you guys!!!

for the counter just use a trigger loop with a delay of 1 second that activates when the player gets the banana.

1 Like

Thanks! I’ll try that!

How do I active the trigger when a player receives the banana though?

probably a lifecycle

1 Like

which one do I choose?

player knocks out but i dont know how you figure out if the player has the banana

1 Like

can the players harm other players who dont have the bannana

1 Like

item inventory manager (I think)

1 Like

yes. I guess that won’t work

oh that sounds like it would work! let me try

use a item manager and can i see the stuff youre using!

1 Like

yep!

nice you should mark a solution now.

its not working though, and we haven’t gotten to the waypoint at all

oh ok sorry forgot about the original post entirely lol

1 Like

nah nah its okay! lol ^^

(I will be inactive for a bit because I have gym next block </3)

Thx
this looks very not organized but ok, could show me the settings if the banana damage counter and use the life cycle of 1 second for the damage to hurt the single person that is used when you the gadget i guess.. hits the item


This could help you just need to figure out how to deactivate the waypoint afterward
(Idk if it follow the player I’ve never used a waypoint)

OK then if you have more than one banana it divaricates the waypoint and you can follow the banana into the waypoint which makes it not work but if the only one then works!

1 Like