I need help, again.
Connect a lifecycle to the barrier. Game starts → deactivate barrier
Or make it deactivate on game start.
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You can make it not active on game start.
Or,
Place a Lifecycle.
Event Occurs > Deactivate Barrier
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@Haiasi we said the same thing at the same time ![]()
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Lol, how did I not think of being not active on game start, I’m dumb
Remember to mark a solution!
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Who do I give the solution to, you guys said it at the same time
I don’t know, just pick a random one!
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