I had it so that it grants an item when you put the blastball in a certain zone…but…it grants it every time. How do I get it to stop once the item has been granted so the player’s entire inventory isn’t taken up with the same item?
Wire the thing that grants the item, such as a button to a wire repeater. When button pressed > Wire pulse. Then wire the wire repeater back to the button. Wire repeater receivce pulse > Deactivate button.
Also welcome to the community @Kronos !
Use a trigger that is trigger by the zone. The trigger will trigger the item granter. The zone deactivates the trigger. If the trigger doesn’t deactivate, then use a wire repeater (triggered by the zone) with a delay to deactivate the trigger.
Welcome to the forms @Kronos try to connect it to a zone and send a channel for when they step into the zone they get the item and it deactivates.
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Did you finish my thumbnail?
well you could use an inventory item manager to make it so 1 of that item can be carried
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