Square pressed(1) → Make the main square claimed(2) → Check which square is claimed(CWISC/3) → Check every square claimed and send channels updating the appropriate RVs(Result Value) with appropriate amounts according to the situation(I am testing this so only 1 was made… 7 more to go!)(4) → Then check the RVs and check what square should be claimed according to the RV value and update IRs (Importance Rates (for each square unclaimed to be claimed))(5) → Then resetting all IRs that are already claimed (6) → Then running all IRs through a string a trigger to get the Highest Value and sending a channel to claim that square(7) → Reset all IRs (not done yet)(8)
Ok, first we try to find the step that the problem occurs in. I assume the problem is somewhere between steps 4-8,because we are trying to find why the IR is inaccurate.
I think the triggers somehow end up sending wrong channels… That’s my best guess but yeah the problem has to be between 4-8 also if you wanted narrow it down even more I would say between 4-6 because the highest value checker is working fine (I checked it).
Wait, double check that the IRs match with the correct tile (i.e. A1 goes with IR1), because inaccuracy sometimes happens when there’s a mismatch. if its not the matching, then its most likely the calculation part. I haven’t read that section in detail yet, so i will add on when im done with that section.
Also i assume POIR is Possible Importance Rate? and what does PTIR stand for
So adding to RV is basically stating that “oh, use this strategy instead of that one” and then IR is the rate of which I should capture a certain square following that strat
Sorry for the late response but when I checked it all seemed to be correct. I also think the problem may be in the system transitions from a part to another because when i had my gim just click the trigger manually it seemed to correctly.