How can you make it to where when you fall on the ground you respawn?

So on my Parkour map I don’t want a bunch of lasers everywhere, so I want it to be when you fall and touch the ground you respawn (btw there is a respawn button but I want to make the game more clean) so can someone explain how to do this???

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Just add a huge zone at the bottom and wire it to the respawn.

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Respawn device wired to zone.
Or just a very long Lazer.
Or a respawn device wire to an overlay so they can click it and respawn.


Why did you make 2 topics asking for the same question? Please mark a solution.

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Yes with the zone, and it is a good idea, but my map is so large (and I am kind of lazy) so I want to know if there is any other way without using giant zone (possibly different devices in some way)

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Then you could just wire an overlay to a respawn device, then lable the overlay “respawn”
That way they can click to respawn.


Yes.

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I think he meets like how you fall in DLD you just respawn but that map is huge so I don’t know about zones…?

Use a zone and expand it, and wire it to a respawn device.
If you’re lazy, then that’s a problem.

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Yeah @Sammmmmmmm If you don’t want to do the zone thing (which I totally get!) then the game overlay is your best bet. The laser is a great idea except for the fact that you’d have to resize it just like the zone.

Wire a game overlay device to a respawn device (button pressed > respawn player). Make sure the game overlay looks like this:

You MUST make it a button if you want it to be push-able. The button placement is up to you, but I feel like if it’s in the top right corner it gets overlooked by the health & shield.

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Use the player coordinates device, and when the Y-Coordinate equals zero, transmit on something like Respawn.
Then place a respawn device that respawns the player when receiving on Respawn.

This is the more accurate and exact way to do this, but more sophisticated.
:saluting_face:

Oh, and it will save a lot of memory because it’s mapwide, but you can’t start on the ground or it will respawn infinitely.
:sweat_smile:

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Why the x coordinate because that is horizontal?

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Ohhhh…
Yeah, you’re right.
I meant Y, LOL
:sweat_smile:


No problemo, happy I could help!
:saluting_face:

That’s okay. Thanks!

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