I want to count the kiIIs to 30 when the game ends, but all the kiIIs are coming from gimmick sentries
Yeah, have a lifecycle set to “when player knocked out” and wire it to a counter that increments when the event occurs. Then have the target value set to 30, and wire the counter to an end game device (target value reached → end game). Let me know if that works!
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Place 2 lifecycles, “when player knocks out” and “when player knocked out”, and if both of them occur at once, increment the kill property for the killer
nah maybe its glitching cos i did exactly that and it still counts sentry kiIIs
but thank you very much
shall i solutoin this i shall
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