How can you change zones to only be triggered for a single person?

I am working on a parkour map that has a part where you need to land in the water to evaded fall damage, so I have 2 zones: 1 above the other, where the higher zone detects that a player is falling, and where the other zone damages the player if they fall onto the ground after passing through the zone. There is also a trigger with a delay that detects if the player actually fell instead of jumping onto the ground from the water. I also want to make it so that you can touch the ground after landing on the water, but I don’t see any “player” options for the zone/trigger and I assume it will be buggy when 2 people jump at similar times. Can anybody help me here?

There should be a “set scope to player” option somewhere in the zone and trigger settings.
It’s under all options.

Huh. Wonder why?
There is an item decay option at the bottom though that’s cool

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Zone’s don’t have a scope option for some reason.

Just connect the zone to a trigger that is player scoped or move the zones to the bottom? I can’t fully understand though, more explanation would be appriciated.

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The zones on the bottom make it so that the players get respawned if the player lands on them less than 0.7 seconds after hitting the zone above when falling. After landing in the water, which is the gap between the 2 sand platforms (it got clipped),it should be safe because 0.7 seconds have already passed.

You can effectively make a zone player scoped by having the zone transmit to a player-scoped trigger. The trigger would then broadcast on whatever channel you want the zone to broadcast to. When you want to activate/deactivate the zone, activate/deactivate the trigger instead.

Also, welcome to the forums @Rx2! Make sure to read the rules if you haven’t already.

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