How can I make the Pokémon catching mechanic?

I need to know how to make it so you can acquire different Pokémon by catching them, is this possible? I’m not really sure how to do the Pokéballs or being able to catch them.

You might be able to trow a function together, like a sentry despawns when you go to “catch” it. But as of right now, I don’t think you could spawn the sentry after capture or make it fight other sentries.

Do you think it’s possible that you could use items to represent how many you have of a particular Pokémon an then mix it with @Coral’s turn based combat?

you might, like use shards or any other type of infanite stacking material.

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.