How can I make sentries stop re-spawning when a prop is destroyed?
I’m trying to make a wave-type game and my methods have not been working.
Welcome to the forums, CrystalCat! I don’t know as of right now but I am going to start trying to figure it out.
Thank you! I’m looking forward to creating some unique things with this community.
I think I might know how let me check
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I think this works: get a prop and set damage on. Wire it to a trigger (prop destroyed → trigger trigger). Then wire the trigger to a sentry (trigger Triggered → deactivate sentry)
I’m pretty sure you can only deactivate the sentry. If there is a way to do this with blocks I do not know how because I don’t do blocks.
Wow I was just trying that before I saw your reply and It definitely works.
wait. why did I add the trigger lol
I mean it still works
though I think its better to have a trigger if its not just the sentry wired to it
so mine and gim_guy’s solutions work js make sure the sentry doesn’t hit the prop I playtested
I’ve tried that, but at the beginning of the game, i use channel to deactivate them so…
I’ll try this though
So is the sentry going to get knocked out?
… why don’t you just give a hyper link to the actual faq guidelines?
hey guys
kinda did that already