use Starting Inventory, and put in the first item the item you need at spawn
It’s easier to use the starting inventory device, because that automatically spawns the item in with he player in their hotbar.
the starting inventory device lets you set items to spawn in the player’s inventory when the game starts
Also, welcome to the forums
it asks for an item when spawning, for Item Granter you need to perform an action like pressing a button, pressing a trigger, or using a zone
how can i make it when you get knocked out you get an item
Place a lifecycle, and set it to when player is knocked out. Then, have it transmit on a channel when player is knocked out. Place an item granter and have it give a player an item on the channel from the lifecycle.
This is similar to what you just asked:
you need these 2 items as in the photo.
then connect the wires like this:
don’t forget to choose what you want to choose after knockout
how can i make it so when someone gets knocked out they lose items in inventory
go to map settings then items
Place a knockout manager, and have it remove the player’s inventory by transmitting on a channel to an item granter. The above solution (Fwa) is a lot more memory efficient then this though, so I’d stick with that.
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(post eaten by author)
There are so many answers and so many questions…
Also, don’t eat your posts. It’s unhealthy lol.
( ) ran out of likes
anyway i need to stop being off topic, i dont want problems hehe
how can i make the counter go up when someone gets knocked out