How can 4 players go to 4 teleporters randomly?

I already have a way to do this, but it uses too many blocks so… Is there a better way?

So. There will only be 4 players total in this map. They need to be teleported to one teleporter and NO ONE can get the same teleporter.


This same system will be used many times throughout the map, not just this one.
I probably didn’t explain this well so ask questions!

1 Like

You could have a secondary step in-between each teleporter, like so: Teleporter → trigger → teleporter. When someone enters the teleporter, the trigger connected to the one that they went to should deactivate, so no one else can enter. This has the effect of causing a “misfire” where nothing happens, which could be solved with a loop somewhere. The whole setup would be like so: Button → trigger (RNG block code) ->(via channel) trigger (deactivates if someone teleports there) → teleporter.

1 Like

I was trying to avoid the block code part :pensive:
I have something close to this already.

Place walls covering all the teleporters that individually activate once someone enters a teleporter. Once all the teleporters have been taken, deactivate all the walls.

They aren’t walk in teleporters, so that doesn’t work.

Anyways, thanks for your suggestions! :grin:

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.