Here is a way to check the hp and sheild of a gim

So I found a way to check hp and the technique is by giving an item for each quantity of hp for example when the game starts you can give 20 keys to every player so that means every key counts for 5hp. Then put the number checkers that you want and put them to check items. Then each time you activate the checkers it verifies the quantity of that item. But to really see the number of hp. Each time that the player takes damage take the numbers of keys that are equal to the damage for example if the damage is 20 hp take 4 keys (4x5=20) because each key counts for 5hp (or the number of hp you want) then there’s 16 keys left so 80hp(16x5=80). Then if you want that the checker does something after the hp of a player is below a certain number of hp (keys). For example if you want something to stop damaging the player below a number of hp for example 20hp put it to verify number of keys and to be activated below 4 keys (or the number that you want). Then connect it with a wire or with a channel to stop the machine that you want to make stop below that number of hp.

BTW this is still W.I.P. so there might be some glitches and errors. If you find some tell me and I will change the part where there are errors. Also sorry for my grammar but English is not my first language. :frowning:

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Good guide. Can you please add pictures so we get a better understanding?

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Instructions on how to make would be nice instead of giving a vague explanation.
Like giving specific details like how to set up the checkers , these details would be helpful for gimkit beginners or people who find your explanation confusing.

Also like AuroraX said , images would also be good.

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well let me fix that
just 1 sec

The only thing is that I can’t add pictures

Problem, how would you identify when the player takes damage? The only thing we can track is when the gadget is fired, not if the hit actually lands.

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I just fixed that part

And If you still don’t understand for example the laser does 25 damage and a key is 5hp. That damage = to 5 keys and the total of keys 20 (20x5=100). Then connect it with an item granter that gives items in the negatives. So when the laser does 25 damages= 5 keys you put it to take the same number of keys so there’s 15 keys left ( (20-5)x5=75hp) that equals to 75 hp.

That part makes sense but what about gadget damage? If I fire a quantum portal and it hits the player, how will we identify a change in health?

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well idk I said it’s still W.I.P

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Wow, I don’t get a lot of things… it seems everyone gets what this guide is about so can you tell me why you would do this?
(I dunno if I’m getting this wrong here but I thought you can just go to the settings of the map and change the HP and Shield to any number you want so you wouldn’t need this… I have no idea anymore… :face_exhaling: Why am I so bad at these things…)

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I’m getting close to a hit detection system, but it only does its job right when the player is actually trying to fire at someone, not when they’re messing around.
6-7 more days until I can provide a model for it :wilted_flower::stopwatch:
Also it won’t need something to represent HP, it actually interacts with it.

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Only works with lasers, plus this is unreadable.

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Alright, so basically, there is no proper way of identifying how much health you have builder1’s idea was to use some sort of item and treat it like HP, so when you take damage by known damages, say a laser that does 25hp, they can “convert” the hp into the keys and remove it when you take damage.

An example if if a key is 5hp, and you take damage from a laser that gives you 20hp, it would take 4 keys to equal 20hp correct?

So, after that their would be an item granter that would remove the keys. The only problem with this is that we cannot identify if a player gadget hits their target, that would require psuedo projectile and devices. So until that is figured out, any games where you sh00t other people will not work with systems like these.

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Ohh, that makes more sense now…
Thanks @Toothless!

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Sorry but English isn’t my language + plus it works for coded attacks. P.S. I couldn’t respond cuz I was on a trip.

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