Help with zones

Is there a way to make it so when a player leaves a zone by teleporter, nothing happens, but if a sentry kills them, and they leave that way, a trigger triggers?

Well, you could set a property called “IsInZone” to true, and if they’re knocked out, check if the property is true, and if it is, trigger the trigger.

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Two step verification. Leaving the zone grants you an item, and getting killed by a sentry gives you an item. Have a checker check every 0.5 seconds for BOTH of these items to be present. If true, trigger the trigger.

i used some block code added to this. thanks!

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