Help with zones

Is there a way to make it so when a player leaves a zone by teleporter, nothing happens, but if a sentry kills them, and they leave that way, a trigger triggers?

Well, you could set a property called “IsInZone” to true, and if they’re knocked out, check if the property is true, and if it is, trigger the trigger.


Two step verification. Leaving the zone grants you an item, and getting killed by a sentry gives you an item. Have a checker check every 0.5 seconds for BOTH of these items to be present. If true, trigger the trigger.

i used some block code added to this. thanks!

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