I need Help! Context: The players all camp in my game, so after 5 minutes IN GAME, the people who NEVER GOT ELIMINATED get teleported to a deathmatch. However, 5 seconds earlier, the people in the Gulag get switched to spectators! Anyone know how to do this?
Thanks for the Idea, but we already tried this. Wire Repeaters can only have up to a 60 second delay! And if multiple wire repeaters are used, glitches can happens, skipping/not executing the functions.
@Toxic@CustomCoaster Thanks for all of the suggestions! However, the issue is due to the long time that the function has to wait to execute, the function might glitch/get overridden, causing people who have d!ed already to get teleported to the deathmatch.
No, because my game takes an excruciating amount of time to finish, so I want the people who have been eliminated to have to freedom to play around in the Gulag.