Help with sentry not getting deactivated when the game is started
Place a lifecycle and make it listen for game start, then wire the lifecycle so it says,
event occured >>> deactivate sentry
Here are some solutions
- Go in sentry settings and turn off spawn at game start
- (Like Slim said) Put a life cycle device down set to game start, type in the send channel, anything that works (i would recommend something along the lines of life cycle game start, or game has started, to be able to use that channel later for anything that needs activated or deactivated, etc. when game starts
If this does not work try these things
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Put a wire repeater set to delay of 0.5 that attaches the lifecycle to the sentry and does event occurred deactivate sentry
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Put a trigger or zone that deactivates after 1 use (global) that sends the game start channel (Which you would put in the sentry deactivate upon receiving channel, settings)
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Delete that sentry and make a new one
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Clear your cache to maybe fix lag and bugs
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Restart and or update your device
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If none of this works ping me and I will give further assistance
Most likely not…though its possible, but I don’t think so.
Um, @parkthecatfamily you do know that you can more than one channel in a device? That would clear up the messiness of the wires making the game look significantly better and easier to access when building and would help reduce your memory usage and lag issues.
Also, please don’t post game codes on the forums (in the pictures at the top) as you never know who is on here and looking around. Thanks!
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