Help with Save file

Let’s try not to get off topic.

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Remember to mark a solution @Coolerthancoolest if your question is answered. :white_check_mark:

Sorry that I have not responded yet. (Very busy). What I am having trouble with is how to input your code.
Thank You!

So as in under the heading, ‘Importing Data’?

Ah, you’d need a multi-digit counter. That’s a whole separate beast, but if you wanted to just do a simple version, here’s what you’d do:

Let’s say you have a 10 digit save code. You’d need 10 properties, one for each digit. Wherever the player imports the save, you’d have a trigger or button that increments the property, then resets down to 0 once it hits 10. You could use a hooked counter for this.
If you’ve encrypted the save file, you’ll need to unencrypt it by combining all the properties then running whatever process you had in reverse, then you execute it.
If not, you can execute it with just those properties and you’re set!

Is there a separate guide for this?

Search for it to see.

Bump
How do you make a hooked counter?

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A hooked counter is just a counter connected to a property.

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@Shdwy, would you have to put in the block code from your original guide to make the counter work?
Ps. I’m trying to make a save file for players, if you haven’t guessed already.

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Counters literally do not have blocks.
The property stays unchanged, so any block code affecting properties is normal.

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