like for example in fortnight where they have the amount of players go up when players jo in but down when they are killed.
i want it to work like that by using an overlay
like for example in fortnight where they have the amount of players go up when players jo in but down when they are killed.
i want it to work like that by using an overlay
Do you know how to track the number of people in a game yet?
like an onscreen playercount
nah, i get confused with it
How to count the number of people in a game:
Place a lifecycle. It should be set to game start by default. Place a relay. The relay audience should be set to all players by default. Place a counter. Connect the lifecycle to the relay and the relay to the counter (the counter’s setting should be “increment counter.”
How to decrease this amount when players die:
Place a knockout manager. It should be set to “players” by default. Connect it to the counter (the counter’s setting should be “decrement counter.”)
So this is how to track the number of people. However, using the overlay will require blocks and can get a bit complicated. Do you still want to do this?
And, you can do (with blocks):
set text
“Players left” “Get value” “Players”
And that should do it.
You also have to make the counter count properties for this to work.
Oh, yes.
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yes, but do you mind showing some screenshots to help me understand more?
There are multiple ways of going about this, but here is one!
Thanks!
ill try it out
Do you know how i would connect this to an overlay to show onscreen?
I’m so sorry but i dont really understand when people tell me what to do with blocks, do you mind showing me a screenshot of it?
um… okay… gimme… a… sec…
alright.
(extra space)
is this the blocks on the overlay?
here, can you joi n my map and help?
Sure, of course!
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