Hi! I ran into a problem with my movement meter. I have it set to not activate until it receives a signal from a channel. But when it activates, it seems to only apply to the person who activated the channel instead of globally. Usually, with other devices, there is a thing that says “when the thing is activated/deactivated who does it apply to?” But I looked and there isn’t one for the movement meter that lets me change it to global. Does anyone have any ideas on how I could make it global?
Use a relay for all players
2 Likes
yeah, what Neon11 said. Instead of broadcasting that channel to the movement meter, broadcast it to a relay for all players. Make the relay send on channel “activatemm” when triggered and make the movement meter activate when receiving on channel “activatemm”.
2 Likes
It works! Thank you both so much!
1 Like
shouldn’t you give the solve to Neon11?
This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.