Hello gimkitters [1] so im making a voidrush system for a TUG (hmmmm, i wonder which one in talking about) and well… im having trouble making the slam truly end…let me make an example (i tottaly didnt copy and paste it)
Lets say there are 3 players
Player 1 : is noli
Player 2 and 3 : are survivors
Player 1 lands first part on player 2, player 1 then hits player 3, then player one does this again to both
Whats wrong with it you might ask? Player 1 is able to slam both players 2 and 3… while if player 1 hits player 2 after hitting player 3, player 2 should be slammed while the void rush being forced to truely end… but i can’t figure out how to force void rush to stop for noli when doing slam
So if your able to help… please do, i might go crazy trying to figure it out myself ;-; (i might just be stupid though, since i couldn’t figure it out)
omg my brain is not working so what ur saying is uhh if 1 hit 3 before 2 it cant slam 2?
i cant read such complex words pls dont mind me
how did you even recreate void rush anyway
First hit (none slam) on player 2
First hit (none slam) on player 3
Second hit (Slam) on player 2 (this should of ended it)
Second hit (Slam) on player 3 (this shouldn’t happen though)
Should i probably show the crumbled pile of devices of the code for better understanding of my problem ;-;
Well… the hit tracker counter once hits 2 needs to end void rush… but right now it only goes up for the person that, meaning it would hit 2 and the player takes damage, but void rush doesn’t stop
wait i think im stupid… I COULD OF JUST USED ANOTHER COUNTER… GAAAAAAHHHHH… WHY DONT I THINK OF THE ONE DEVICE I ALREADY USED TWICE (i litteraly just tested it and it worked… sorry for waisting yalls time ;-; )