Help with making forsaken voidrush

Hello gimkitters [1] so im making a voidrush system for a TUG (hmmmm, i wonder which one in talking about) and well… im having trouble making the slam truly end…let me make an example (i tottaly didnt copy and paste it)


Lets say there are 3 players

Player 1 : is noli
Player 2 and 3 : are survivors

Player 1 lands first part on player 2, player 1 then hits player 3, then player one does this again to both

Whats wrong with it you might ask? Player 1 is able to slam both players 2 and 3… while if player 1 hits player 2 after hitting player 3, player 2 should be slammed while the void rush being forced to truely end… but i can’t figure out how to force void rush to stop for noli when doing slam


So if your able to help… please do, i might go crazy trying to figure it out myself ;-; (i might just be stupid though, since i couldn’t figure it out)


  1. or forumers ↩︎

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WHAT ARE HALF OF YOU WORDS YOU SAID please lower it down to my level

Uhmmm… i wrote it as simple as i can ;-; there is no leveling down the confusement

I got you bro!


make sure a slam active property is set to false right after the first successful slam, disabling other slams until reset.

omg my brain is not working so what ur saying is uhh if 1 hit 3 before 2 it cant slam 2?
i cant read such complex words pls dont mind me
how did you even recreate void rush anyway

If player 1 hits player 2 then player 1 also hits player 3, player 1 is able to slam both, but should only be able to slam one

Is my simple typing really complicated ;-; (yes… this is simple writing for me)

Tag zones, speed modifiers, triggers, game overlays, damagers, counters

ohhh I see… so 1 can slam both, but it should only be able to slam 1 so what ur saying is after 1 slam 2 (or 3) the void rush did not come to an end

Yes… since i tested it, and it went

First hit (none slam) on player 2
First hit (none slam) on player 3
Second hit (Slam) on player 2 (this should of ended it)
Second hit (Slam) on player 3 (this shouldn’t happen though)

Should i probably show the crumbled pile of devices of the code for better understanding of my problem ;-;

yes please my brain cannot process this without images


Casual ipad coding ;-;

I put the text there so you know what is what (i remebered what 93.75% of them did without needing to look… i only had to look at one trigger)

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You could quickly make the barrier device pop up, or dis able the device when hit maybe?

Well… the hit tracker counter once hits 2 needs to end void rush… but right now it only goes up for the person that, meaning it would hit 2 and the player takes damage, but void rush doesn’t stop


wait i think im stupid… I COULD OF JUST USED ANOTHER COUNTER… GAAAAAAHHHHH… WHY DONT I THINK OF THE ONE DEVICE I ALREADY USED TWICE (i litteraly just tested it and it worked… sorry for waisting yalls time ;-; )

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