Help with making atributes for Oregon trail

I’m doing a remake of The Oregon Trail if you don’t know it, is a game where you try to reach Oregon without being unalived by hunger, injuries, or sickness also if you have ever played the game you know what atributes i’m speaking of

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some of us… havent played the version you’re talking about?

if you’re going to ask, please explain what they are.

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When a player enter a certain zone they could get a sickness or food or something like that.

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some of the atributes I can remember off the top of my head are
Composure
loyalty
wit
carpentry
sh0ot!ng
wayfinding
mabye a few others?

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so whats your question?

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dysentery invulnerability
dysentery can not effect the person with this ability active

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how do i do these I gkc

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how are you working dysentery into the game?

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for dysentery the player takes initial damage ( drop of max health)
then every few days something dysentery related

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mabye add sentrys in some areas as burgalers,toll booths,hunger zones

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I’m already doing that

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Um i’m not asking for ideas only asking for how to make atributes
although thanks for ideas :slightly_smiling_face:

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make the trigger that activates dysentery disabled when the iron stomach attribute Is picked and make the active scope for the trigger “player” instead of global
you could call it “iron stomach”

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rivers where you get a speed debuff, towns/forts where you can buy stuff, a hunger/thirst meter? also storms

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Not asking for ideas right now.

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you could store some properties that you can call up that are attributes

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luckiness, omen reading? idk what to do bc i’ve never played the game

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Ok lets make a decent rule here if you have not played Oregon trail unless you got something close to relevant to help with this topic other than that, leave the topic be until you played Oregon trail

Deal?

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I agree with you on this one

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But have you played the game before? Because I really need help with this. :saluting_face: thanks.

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