Help with making a "Time Survived" for my infection platform game

Hi, I’ve made a platform infection game and need help with setting up my scoreboard. I want it to show “Time Survived”, but it will only list the survivor’s team (Team 1). Once the survivor on Team 1 gets tagged, it’ll stop their time on the scoreboard. (Literally how Snowy Survival does it).

I’ve looked at all of the guides available, and they either didn’t work or the images were deleted. Any help would be appreciated:slight_smile:

Thank you so much!
-Mr. Braceros

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First off, please remove this:

That counts as advertising and you could be flagged.

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done! woops, sorry about that :dotted_line_face:

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Could this help?


No Pictures, but it’s pretty straight-forward.

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Add a property, and use block code to add one to it every second.

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Use a counter to track player time, update a property for each player, and when a survivor is tagged, stop their individual counter from updating.

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Ok, I see your problem.

You’ll have to go into map settings, and make sure that “score group” in the score settings is set to player. Have score type set to a property.
Then, you can do what several other people have suggested, which is have a counter track time, which updates a property, and the counter stops when the player is tagged. (Make sure both the property and the counter are set to player scope.) This is the property that you want the score property in the map settings to be set to.
If you need help with the timer, let me know!

Hope this helps, and thanks for teaching!

Do you need a property for every person in the game? I got it to work, but the timer only works for the person hosting the game. Not everyone on Team 1(the survivors).

Hi, it worked for recording the time survived for the host. The other survivors on Team 1, it’s not tracking their time. Thank you for this though! We’re on the right track.

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Make sure the scope for all the devices you use in the scoring system is set to “player”!
This includes the properties.
Also, if you’re starting your clock with a lifecycle, make sure the lifecycle transmits to a relay set to relay as all players, and have that transmit to start the clock.

The combination of your responses worked! Thank you everyone :slight_smile:

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