Help With knockout mechanic (Tech related)

So im trying to have it where if a player dies they are teleported to a room but its not working
Screenshot 2023-11-03 2.51.15 PM

2 Likes

Maybe the problem is you’re using two different KOs? Probably we need more details…

2 Likes

2 Likes

That part is not working

2 Likes

what is the team switcher for?

1 Like

wait is the ko manager’s target the team in the team switcher?

2 Likes

it sends it to a room after you knocked out, I was using the team so only they can go there

2 Likes

just maybe do the KO then the teleporter

2 Likes

ill try that

2 Likes

I do not believe you need the team switcher. Just wire the ko manager to the teleporter, so
target knocked out → teleport player here

1 Like

It did not work

2 Likes

That what i tried to do it did not work

2 Likes

Maybe try channels. Have the KO manager transmit on a channel when the target is knocked out. then go to the channels settings in the teleporter, and say teleport here when receiving on… (the channel you used for the KO manager)

1 Like

Try using a lifecycle then put it to when a player is knocked out, teleport player here

2 Likes

@Shdwy might know, because they have way more skill with devices than me.

May be a scope issue. Jobozo’s solution should work though.

1 Like

you need a lifecycle (player knocked out) and a trigger (1sec delay) because death is not instant
Player Knocked Out > Trigger

Triggered > Teleport Player Here

If this works, don’t forget to mark a solution!

The problem is that you have a ko manger. They broadcast on behalf of a player that knocks out another. You have to use a lifecycle set to player knocked out.

1 Like

That might be the problem.

Try this How to make a voting system for Among Us [SIMPLIFIED]
You can use the instructions and if you want, you can hook up from the voting out, they can then be transported to the box you want them to be in! Hope this helps! Let us now if it doesn’t!