Hey guys in my game the players get tagged and get switched to spectator Idk how to give a player an extra life if they find it so they get tagged they are still in but loose the extra life any ideas
Make a property called lives (set to local for each player).
When a player is knocked (knockout manager check), check if lives = 0.
if lives == 0:
switch player to spectator
else:
respawn player
Make a button or an item checker for the life pickup or something, then increase lives by 1 when picked up. Don’t forget to set the default value for lives to 1.
Also just realized indents don’t work properly… And that this forum is the exact same as replit (programming website) and I could have formatted the code
Hold up your confusing me can you show a picture
Don’t have much time rn, I’ll have it here within an hour or 2 if that works (I’ll start now, but idk if I’ll finish within the next 10 min before i gtg)
Does that make more sense to you? I can’t go far into depth now, but I’d be happy to at 2:45 - 3:00 (still U.S. time)
How to you get to that coding page?
Ok got it so how do i hook that up to the spectator devices
Rip the new user post limit
Sorry it took me a while to get back, to answer your question you use a team switcher.
We have our block that checks the lives, right?
NOOOO THE MEDIA POST LIMIT RIP
Steps:
TeamSwitcher → When KillPlayer → Switch to Spectator
Respawner → When RespawnPlayer -->Respawn
I’m assuming that for the tag system, you want to respawn them at a spawnpoint (or you have a checkpoint be set that’s connected to the respawner)
Anyway, let me know if you need help with anything else! I’ll try to always be able to set a few minutes aside.
Oh oops, I hit the max post limit on my main, I can delete this account if you want?
That would be ideal.
ok, it won’t delete my post right? I do want them to see the answer
Just reset the password to a bunch of random letters
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