Help with creature mechanisms for a game called the seven seas

Hello friends. I’ve been inactive for a while now, but I haven’t stopped gimkitting sooo…
I need help designing mechanisms for some creatures, thanks in advance

(names are still in beta)

Sand flounder thing

This creature hides in the sand until a player walkes over it, then it lunges out and does 50 damage. they need to respawn in random areas of the map

Eel guy

This creature drags the player into its hole and eats them slowly. they have to eliminate it in low visibility

Danger worm thing

this one grabs the player, deals 60 damage and gives a bleeding effect

I don’t know how to make these. plz help

Summary

I just returned. where is everbody? And why is everybody leaving?

zone/trigger with collision on

:+1:

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With a damanger? ( )

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For this one, you could teleport the player somewhere else, add a no-collision barrier, and tint it black to make the surrounding darker. Once it’s eliminated, teleport them back to where they were (or wherever they ned to be).

For this one, you could rig up some speed modifiers. Set it to 0 (making them invisible), and then use a damager (damage should be 60 obviously). Wire a trigger to the damager/speed modifier, put in a delay, and then wire another speed modifier to that. Then, set the configured speed to regular (1).

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