Help With Barriers- Neon11

Neon 11th is right. If you use wires, you can detect player movement, but it doesn’t track their positions right? Unless the wire detects properties, which I believe it doesn’t. Same thing as using channels though.


Answer: Frankly, the answer to this is either, not possible at the moment or very wonky to make and wouldn’t work well.


They really do need to add more potential to the barriers. They take 20 memory, which is very cheap.

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Unless anyone can come up with a last second idea, I’m pretty sure this is impossible. Apologies, OP.

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