I was thinking of making a map in which players have to go through a maze without stepping on the flowers to get to the middle, where there is a shrine (like in Zelda). I don’t know how the make art for the shrine, so if someone could help me I would appreciate it.
I have another question! In Zelda, if you step on the flowers three times, you lose hearts. Is there a way to do this in my map?
Yeah. Use a counter. When a player steps on the flower, increment the counter. When the counter reaches its target of 3, reset counter and make the player loose health. Set the counter’s scope to player.
I just want ideas for what the shrine should look like in game. I’m not really creative with props but I want it to look like a shrine in breath of the wild
Remember that you can tint the coral to make it look golden-ish. It might not work though if it’s too red I guess. @SilentPrincess_33 I think they used a bunch of text devices. It looks like three of ^, two ), and one o.
Also you could use the eye of hours 𓂀
The sides are blackboard legs. The door is just two parentheses with a bunch of gray text in between them. The pattern around the door is coral. The sheikah eye was made of 2 parentheses on the top and bottom, an o in the middle, and three △ on top of the parenthesis.