Basically, im trying to make it so that in my dungeon crawler when a player is eliminated it sends them to a room where a 30 seconds countdown starts. If within that time, all other players are eliminated the game ends. If not, they are teleported back to the start. if another player is elimanated, they go to the room with the same timer (it doesn’t reset when someone else is eliminated, but it resets when everyone respawns and another person gets eliminated)
use triggers to create a timer and a checker to track how many people are in the game and how many people are in the room
Use a wire repeater with a 30 second delay.
Create a lifecycle set to activate when a player is knocked out. Have it transmit on channel x.
Make a teleporter and have it teleport on channel x.
On channel x, activate a trigger. It will have a 30sc delay before transmitting on channel y. Place an end game device set to activate on channel y.
Then, place a property. It will track the people in the game as a number. The counter will count up with a goal of that number on channel x, and if the goal is reached, it will transmit on channel y.
I’m not sure about the reset part yet, hang on.
Okay… I’m confused. What is that supposed to mean?
Um… which part?
All of it. Well, after the first teleporter.
Okay, so a lifecycle is set to broadcast on channel x
when a player is knocked out. Channel x activates a teleporter, which will teleport that player to the room with the timer. The trigger wll activate on channel x and wait thirty seconds to transmit and respawn the player. (respawn device) If the counter has reached it’s goal after being increased to the property “people in the game” (it increases when someone is knocked out), it will transmit on Channel Y, ending the game.
ahh thank you
That’s a really good thing. (I’m so bad at creating.)
Edit: This will only work if the amount of players in the game is the same for every game, so maybe make the game playable with a set amount of players?
Nice, but is this an already existing map of yours, or a brand new one? (Im getting confuzzled just looking at it.
It’s a map I’m working on with someone else, which I probably broke by placing a bunch of devices to try to solve this problem.
Let me know if anything doesn’t work-
I actually figured it out so you can change the amount of people in the game (I think FWA figured it out too but I’m not sure, sorry if this is copying:
Place a really small zone at spawn (like at the bottom of the spawner against a wall so it can’t be re-entered) and set it to transmit on Increase
when a player enters. Then place a counter set to update on “Increase”, which will update the property “Players”. Then, place a property called “Players in the Room”. Make a zone that covers the room and will transmit on channel “Room Players” when a player enters the zone. Then make a counter that will update on Room Players and will also update the property “Players in the Room”. Now, make a trigger. This trigger will have the following block code and will trigger when a player is teleported to the room.
The channel End Game will end the game.
I’m going to make a guide on this, because this is a really interesting problem to solve. I will credit FWA, Toxic, and Cosmicode.
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