Help with a height tracker

So I want it to tellyou how many meters below sea level you are. here’s my idea:


Also I don’t know how to make a height tracker in the first place lolz
BTW I’m at the very top of the map

this going to be extremely high memory usage, and its very complex for beginners, and if you start at the top, your y coordinate is at its maximum, calculating “meters below sea level” requires inverting the map, which makes the logic more complex than just showing height. Also because of how Gimkit handles data updates, height trackers can sometimes be choppy, or not update instantly, making a low quality, and unreliable. If the map is too deep, the tracker may not be able to accurately count down over a massive distance.

2 Likes

This isn’t something for devices, please change it to help.

Please try this:

Then just make another one and make it negative and change the y level to start wherever you need. Ta-da! Your done, please mark a solution

Calling out AI users part 2

@SuffyPro97 don’t use AI, this topic proves it if anything:

Thumbnail Request- Ragebait Obby- Deadline: None! - #13 by SuffyPro97

You go from perfection now to misspelling y’all and forgetting capitals.

This topic got you completely wrecked, please stop trying to cover your tracks.

Converting Decimal Values into Hexadecimal Values - #8 by BountyHunterX

Stop using AI on the forums, it’s pointless, rude and will get you banned. I’ll be forwarding this to jeffo too.

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Johnny johhny I’m not using ai, but your very funny :rofl:
Edit: if you want to make a basic one, use a player coordinate device, connected to a property (set to number). Then use a game overlay to display that property.

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Use a coordinate device (like what everyone else said), and make it update a property for the y-coordinate (let’s call it PlayerY), and make it broadcast on channel CoordinateUpdate every time the coordinates change
Then use an overlay showing text, and make a block “When receiving on channel CoordinateUpdate
Set the block code to this:

Set [variable x] to value [500] - [Get property: PlayerY]
If [x < 0] {
    Set text: "0"
}
Else {
    Set text: [x]
}

Change the 500 to whatever the water’s surface y value is

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