Something like this. It would run when the vote ends.
Each counter should update their respective property.
Note that you have to use this exact naming scheme in order for this particular iteration of the block to work.
I haven’t tested it, but it should broadcast on setUpGamemodeX, X being the number of the option with the most votes.
This was honestly easier than I thought it would be ![]()
Property names being accessible via strings is so fun. It’s a nice break from real coding languages.
