Hello gimkitters [1] so im planning an update on PW:CP, and im needing help with a voting system… a four way voting system to be exact
Now what im trying to do is simple… make three more game mode so its not just the same thing over and over, [2] yet ive tried the guide I said was the ony voting one with pictures… i tired the system… it didnt work out
Now my last hope is asking for help, since its the best ive got to do now [3]
Correct me if I’m wrong, I’m a bit bad with technical stuff.
I think you’d h00k up 4 buttons to different counters, and use the buttons to increment them. The buttons would disable on a player scope after you vote.
The only thing I can’t figure out is how to make the map be chosen on a base of which counter has a larger number. Lemme check some guides out rq.
(some_kid can probably help out with that code, they’re good with stuff like that)
Wait, seriously? We need those. They make everything 100% better and more efficient, and we don’t even have a block for that?? To the Nolt I go–
Each counter should update their respective property.
Note that you have to use this exact naming scheme in order for this particular iteration of the block to work.
I haven’t tested it, but it should broadcast on setUpGamemodeX, X being the number of the option with the most votes.
This was honestly easier than I thought it would be
Property names being accessible via strings is so fun. It’s a nice break from real coding languages.
make a trigger loop
when trigger broadcasts on “loop” it transmits on “loop”
it gets either 15k iterations per second or 300 ( I forgot)
Blackjack
@Blackjack favorite The Caretaker song, and what do you think the song means? (if you’ve never heard of their music, you should listen to some before answering this)