Help Wanted: Murder Mystery Randomizer

I am making a murder mystery game with a randomizer lobby. I have already made a randomizer lobby that assigns a random person a weapon in a range of 4 to 8 people, but now I have to implement a defender-like person to guard the innocents. The block setup would be very similar to the one shown in Fig. 1 (below) but would update a property to assign a player to a different team. The only problem is bug-proofing it so that the defender and the murderer don’t land on the same number which results in either no murderer or no defender, making the game obsolete. Any ideas?

Pictures shown:
Figure 1: Block code within a trigger that determines the murderer

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my gosh just have a relay at lifecycle choose random player, set them to murderer, and then waith 1 second then relay random player on specific team, the innocent team, and set them to sheriff.
Thats how I did it at least.

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Will try, thank you.

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I NEED YOUR PFP (i have 8 ducks)

Please stay on topic.

I photoshopped it, but I had to wipe my computer 5 months ago so I don’t have it anymore
(its my universal pfp)

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