I am making a murder mystery game with a randomizer lobby. I have already made a randomizer lobby that assigns a random person a weapon in a range of 4 to 8 people, but now I have to implement a defender-like person to guard the innocents. The block setup would be very similar to the one shown in Fig. 1 (below) but would update a property to assign a player to a different team. The only problem is bug-proofing it so that the defender and the murderer don’t land on the same number which results in either no murderer or no defender, making the game obsolete. Any ideas?
Figure 1: Block code within a trigger that determines the murderer