so I’m trying to make it where the timer gets to zero (the timer works) and then activates checkpoints where then the players respawn to those checkpoints and they start fighting, but everything i’ve done has only made it to where one player respawns and the other just stays there. I need help if you made any sense out of that.
relay all players wired to the timer?
Are you using a Counter-Repeater clock?
Connect the Counter to activate the checkpoints and respawn the player.
so I have it all conected but I don’t know how to make it respawn all players
relay.
i’m gona see if that works
set audience to all players.
its
lifecycle → repeater → counter → relay → checkpoint–> respawn btw
ok that worked but the only other problem is that, so I have to tad open one of me and one of “dummy” and “dummy” just spawn right back to where I didn’t want him to be.
I tryed it and I think it worked. thanks
what does that mean?
in solutions, 3 topics I tried to solve and so did he, but he got them all
Oh thats funny. hope you get more solutions than him than.
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