Help on button press

Hellooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo, Forumers! [1]

Is it possible to detect how long a movement button is held down? I need this for a very special map.

To be exact, a FNF map [2]


  1. 67 o’s ↩︎

  2. yes i know i keep trying to break GKC ↩︎

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From my knowledge, I don’t think so, but maybe other forumers have an idea on how to do what you’re asking.

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Not really, but maybe zones could be used to detect how long a player was there. You could use a property to get the nurmerical value of the time amount.

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What is this “movement button”? Is it a regular button, or a trigger, or something else…?

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Player enters zone start timer, player leaves zone pause timer.

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i love rhythm games
anyways others have already given good answers
how does your input system work exactly?

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Maybe use two buttons like a ex: to close the door (green button) open is (red) idk lol… can you explain what specifically your using it for?

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cheezesRcool

@cheezesRcool

I’m detecting player movement direction.

0-Floraltheming-0

@0-Floraltheming-0

uhhhhh the long notes in Friday Night Funkin so those buttons wouldn’t do much.

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how do you detect which way the player is moving though?
id assume your using zones but there might be other ways that i dont know of

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maybe just stick to short notes or just do one click for the long notes?

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You can also change the press time (the time it takws for the button to be pressed).

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the movement buttons i mean are the WASD and arrow keys i use the guide @Pl241671 showed to detect direction but i could do it another way

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A kinda dum idea, but u could make it that when player moves in y direction or whatever, start a timer counter and when they stop, end the timer counter… idk how to make that work tho

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Make it using a player cord device, when y level is increasing, count up timer.

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Movement button is the button u press to move in top down style maps, ex: a, d, right arrow key, left arrow key

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@Pl241671 I already have the movement but i need it to be tracking and doing something the whole time

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how do your buttons work
are they triggers? button? cows?

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my system senses when the player moves and transmits on a channel based on that

Summary

If you go on canva i can show you it

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Please elaborate so I can help to the best of my capabilities.

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