Help making N-Gon

Hey, I’m trying to recreate N-Gon in Gimkit, and I don’t know how to make the upgrade system. Basically, in N-Gon, you can get upgrades from orbs aftering KOing enemies. For example, this is what a tech orb could show you:


I have a few questions:

  • How do I make orbs that I can collect, and can I make them at all? SOLVED BY @Xuch23 and @Epi320
  • How do I make a pop up that allows me to add upgrades?
  • How do I make sequential upgrades that would upgrade other upgrades? SOLVED BY @Epi320
  • Can I make an energy system based on WEAPONS? There’s a field mechanic where it uses energy.

I might ask more questions, but those will be asked in the replies and/or edited into the main post.

Maybe a whole bunch of triggers? They dont take that much memory…
I would make a popup chain with popup call to actions
Well you could have some properties and blockcode

The orbs have physics, they drop onto the ground and once they are there they settle until picked up. Perhaps I could skip the orbs altogether and give the upgrades? But there’s different orbs that give different things :thinking:… Maybe I will have to just auto grant orbs…

You could use seeds and checkers

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an orb would be a light barrier that activates after an enemy is defeated, and a button in the middle that says collect orb and an item granter?

pop-up with options and if you press on it the upgrade activates

yeah that’s all i know sorry:)

You can use inspiration from the guy who made procedurally generating dungeons

except maybe make it a platformer.

For the fields:
Plasma Torch-Gives you an evil eye? IDK
Default Field- IDK, up to you (CREATIVITY!!)
Null Gravity One- Increased Speed
Perfect Diamagnetism- Overall, this is my favourite field, normally. Maybe increased hp?
T̶u̶n̶g̶s̶t̶e̶n̶ C̶a̶r̶b̶i̶d̶e̶- WAIT A SECOND!!! THIS ISN’T A FIELD!!! >:(
The ones that spawn shibe- This is my favourite once I have enough energy, because,well, who doesn’t like infinite missiles? This paired with the missile bot is like cheese and peanut butter… I mean jelly. Honestly, this is past my knowledge, so like the great YRPakistinian said: “IDK, up to you (CREATIVITY!!)
The 360 degree shield mabobber- look at perfect diamagnetism.
And yea, it’s a great day to see another individual who enjoys fine video game dining… I meant gaming. GET OUT OF MY HE- anyways…SEE YA

                                 {bottom text}
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I really like this actually. However, I’m going to leave the topic open for more ideas.

I ABSOLUTELY LOVE N-GON.
Sorry. Had to say that.

use barriers to set “orbs” around the maps.

Use the Pop-Up and List feature of it.

Can you please clarify this?

Energy could just be the regular energy thing. Gadgets using energy can be emalulated by using:
Lifecycle (when gadget fire) → Drain Energy.

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We are definetly going to struggle with the wave though.

Lemme brainstorm.

Edit: (i mean field tech in general)

I might’ve worded this weird. How do I make the (2x) upgrades, where I can use the same upgrade again and it adds on, but it shows that you’ve already had that upgrade once before?

Hmm, but I also want to have enemies drop them :thinking:

Then have them be items

Can you make it so items activate pop ups when picking them up?

You can have inventory item manager so i guess yeah

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Great, that’s one problem solved, just 3 more to go :sob:

Make a Property list for this and when upgrading use the a replace function.

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So what you’re saying is that each power up will be a property, and when I have another upgrade for it, I’m just updating that property?

Then use items with overlays ig.
When death: Drop Blue seed
IF player has blue seed
Open overlay.

make the effect double, so if you have damage, double the damage. then you can use block code to show that it is [ 2x xtra dmage ]

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