Is there a way to make lifecycles only active in a specific zone? I’ve tried wiring it but it doesn’t seem to work (or isn’t an option). I have a map with multiple different rooms with different themes, and I have a battle royale-style room where I would like it to teleport someone when they knock out another player–but only in that room.
I thought, perhaps, that maybe it had a limited area and so I tested it and it just teleported any person who knocked out a sentry or player to the winner box.
Make the lifecycle trigger a trigger. When the player enters the zone, activate the trigger. When they exit, deactivate it. If the player doesn’t spawn in the zone, set it to not be active on game start. Also make the activation scope be player.