So after a LOT of the systems in my game breaking and finally fixing them im almost finished with the game and going to do pub testing! But before i work on any abilities or other final systems i wanna know.
What tasks would you like?
What things should be in my DBD type game?
Is 10 damage good for main attack?
Should each character have custom health amounts?
Should you be able to K.O the hunter?
LORE?? (Give some please)
Map ideas? (different types of maps or map voting)
if the game isnât scary like dbd, you can add creative titles to the tasks
stuff like
âDisrespect the old manâ
âSteal t*iletâ
âput rocks in pillowsâ
âTeach the parrot curse wordsâ
âput salt on cookiesâ
âburn iceâ
Game gotta be funny yk?
sure, thatâs the whole point of different charcacters, differetn stats
Both would be nice :). (Research for my own forsaken game)
Edit: answer to question 2
There should be crouching to go through tight spaces, sprinting (I guess you already have that), and maybe âjumpingâ (really just a button that pops up asking you to âjumpâ down or up things)
Original stationary tasks are good enough, but if you have to do something different then something really simple(example: go to a place, click a button, go to another place, click another button)
Make intersctables like the original windows and planks
No, way too little(if survivors have at least 100hp)
Sure
It would be really weird and you have to really change the balance