HELP, Death Checkpoint

@WolfTechnology i need help if you can help me, so basically I wanted so where when the player dies, they teleport to this place

you set the Ko manager to ther teleporter so when the player dies ko manger will pick that up and will teleport player, make sure its wire says when killed teleport.

1 Like

hey @WolfTechnology , its still not working, i added the ko manager, and wired it to the teleporter and when I tested it, it is just spawning me back where the spawn pad is located (I have added a spawn pad bc I have a lobby and when game starts, it teleports to the game itself)

use the checkpoint device… a soon as the player triggers it it should set a new spawn

that wont work, I wanted that when a player dies, the player will teleport to that place

so only if they die? or do you just want to give them a new spawn? is dying the only way to get there

i just wanted when they die, i wanted it to make them teleport them to this specific place

so im confused is dying the only way to get there?

yeah exactly, when the player gets knocked out, they will teleport to that place, that’s what I want

ooooooooh ok, so yea just basically take a lifecycle and a trigger and a teleporter then wire them in that order but with a delay… that should work!

how do I add a delay? do you know

you could use a wire repeater or there might be an option in the trigger

i would recommend wire repeater

where should I connect the wire repeater too?


Like that

1 Like

make sure to mark solution if it works

@Billybanana soo, this does work for a second, but then automatically it brings me to the spawn pad.

put a checkpoint over the teleporter… It might work

yeah its not working still

it just worked for me .-.