I need help so every 20 seconds only after they did not take damage they get 3 health and shield per second. Like in “99 Nights In The Forest”
This can help, you can change the settings of the health granter and modify it.
Also, you can’t detect when a player takes damage so my guide is the closest thing you can recreate in gimkit.
Okay I will try it out ![]()
How do I change it every 25 seconds it grants 5
Change the target value for the counter, you said 25 seconds so change it to 25!
Also when they take damage not when they fire!
A damager causes damage, not detect it.
I think there is a way let me try real quick!
Maybe a damager?
A damager is supposed to Damage the player, but it can’t detect when a player actually takes damage.
You technically could change a property value if the player is damaged but a device cant detect if a player is damaged from sentries/lasers
Oh really do you think you can put it with the guide that @Jhan made!
(First Post)
Welcome to the forums @CommieKGB.
Yes your correct, how ever its very complicated to efficiently detect the amount of health throughout the game. (Theres to many variables to calculate such as, gaining health from med kits, or taking damage from enemy’s).
Example using lasers.