Ok, so I’ve been working on this for about 3 hours now.
To simplify it, I have this basic system:
A button triggers a 3 popup menu. On each popup, you can choose to either plant a crop or go to the next popup. They loop back around to the first one.
Each crop button broadcasts to an item granter’s blocks. For some reason, while the signal is sent out from each button, some blocks don’t trigger. Specifically, two of the item granters will have triggered blocks, but one of them will not fire at all. I have already tested to make sure that
a) the item granter IS in fact receiving a signal on the button press
b) the popup IS sending a signal on the button press
c) all channels are the same
When I tried to recreate the system, I was not – and still am not – able to create a popup that triggers an item granter’s blocks. Is this a bug? What the heck is going on here?
SUMMARY: THE GRANT SELECTED ITEM BLOCK BREAKS EVERYTHING. IT WILL MAKE IT SO BLOCKS DO NOT RUN ANYMORE.
Did you spell the channel name right? I really don’t see what the problem could be. Is there something outside of this system preventing it from firing?
There shouldn’t be. Once again, I confirmed that the signals WERE sending, but the blocks arent firing. I think this may be a quantum mechanic or something.
YEP
ok, so I added a new block to one of the item granters and it didn’t run. Issues seem to occur with higher memory, so I’m going to mark this as a bug. If you still have ideas, I’m open to them, but this is absurd. At this rate, I may just have to remove pineapples from this game.
Yeah, I know the feeling, but it could just be some random thing causing the problem. I was working on my GK8 map, and one of the checkers wasn’t working. I eventually found that the issue was a popup that I didn’t think was part of the problem but was, since I copied it and didn’t change any settings except it’s input, deceiving me to think that I was getting the wrong outcome. Can I get a picture of the whole build?