Yes.
@Dragontamer player counters do use this.
All player-scoped would use more of your max channels per tick, whereas global scope would only use 1 channel?
Idk if the channel cap includes scope as well. @Shdwy you have any thoughts on this?
Think of player scope as a bunch of sliders
now put a bar connected to all of them
thatās what global scope is like
(got the analogy from getrithekd drawing, it made sense to me)
Itās not sliders. Each block is a channel broadcast. The horizontal axis is when the channel broadcast is for. In global scope, there is one block that everyone shares. In player scope, each player gets a different block.
If you had a global scoped counter and had a global channel increase it, it should increase by 1, right? But if you had it increase by the player scope, shouldnāt it increase by the number of players?
Yes. A property should increase it by one, but relay should increase it by the number of players.
this is very interesting!
What are you trying to make though? Iām already making something with it.
Itās just research on this and its applications.
Okay! I canāt wait till Iām a regular so I can make a wiki for what Iām making. If only someone made a keyboard for meā¦
Oh⦠I didnāt even think of that. We gotta check that out! I assume itās global, but thatās actually a really important thing to check out.
Iāve done some more testing, and it seems that what I thought was global scope can be interpreted just a single channel broadcast for the host.
ok, so @getrithekd just in case my meomory is rusty, all player scope sends a message to all players individaly, while global sends a message to ALL players in one message.
Yeah thatās right, but I doubt that global scope exists.
wait, wdym.
There is litarelly the option global scope.
Or are you saying global scope IS all player scope
okay, so global scope is 1 broadcast that happens for everyone
all player scope is n broadcast(s) for n number of players?
since gkc cant run all n broadcasts in a single tick, could we somehow stop broadcasting while the broadcasts are being run?
here:
letās say there are 5 players
tick 1: broadcast for 1st player
tick 2: broadcast for 2nd player
tick 3: somehow stop the broadcasting, so players 3-5 wont get a broadcast
is this possible?
adding on to the first 2 lines with text:
global scope will take 1 tick to finish broadcasting, no matter the player amount
all player scope will take n ticks to finish broadcasting, as gk runs one broadcast per tick, right?
@getrithekd pls help me Iām so confused
Iām in school rn so I wont reply instantly
Iām pretty sure we can⦠go look at the quantum mechanics postā¦
im new 2 technical gk soā¦
could I have the link?
Rip: I luckily got Friday off, same as Monday.
But this is a pretty interesting topic. Wonder how I havenāt stumbled upon or even matter of fact clicked on this.