Global Scope vs All Player Scope

Yes.
@Dragontamer player counters do use this.

All player-scoped would use more of your max channels per tick, whereas global scope would only use 1 channel?

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Idk if the channel cap includes scope as well. @Shdwy you have any thoughts on this?

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Think of player scope as a bunch of sliders
now put a bar connected to all of them
that’s what global scope is like
(got the analogy from getrithekd drawing, it made sense to me)

It’s not sliders. Each block is a channel broadcast. The horizontal axis is when the channel broadcast is for. In global scope, there is one block that everyone shares. In player scope, each player gets a different block.

If you had a global scoped counter and had a global channel increase it, it should increase by 1, right? But if you had it increase by the player scope, shouldn’t it increase by the number of players?

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Yes. A property should increase it by one, but relay should increase it by the number of players.

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this is very interesting!

What are you trying to make though? I’m already making something with it.

It’s just research on this and its applications.

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Okay! I can’t wait till I’m a regular so I can make a wiki for what I’m making. If only someone made a keyboard for me…

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Oh… I didn’t even think of that. We gotta check that out! I assume it’s global, but that’s actually a really important thing to check out.

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I’ve done some more testing, and it seems that what I thought was global scope can be interpreted just a single channel broadcast for the host.

ok, so @getrithekd just in case my meomory is rusty, all player scope sends a message to all players individaly, while global sends a message to ALL players in one message.

Yeah that’s right, but I doubt that global scope exists.

wait, wdym.
There is litarelly the option global scope.
Or are you saying global scope IS all player scope

okay, so global scope is 1 broadcast that happens for everyone

all player scope is n broadcast(s) for n number of players?

since gkc cant run all n broadcasts in a single tick, could we somehow stop broadcasting while the broadcasts are being run?


here:
let’s say there are 5 players

tick 1: broadcast for 1st player
tick 2: broadcast for 2nd player
tick 3: somehow stop the broadcasting, so players 3-5 wont get a broadcast


is this possible?

adding on to the first 2 lines with text:
global scope will take 1 tick to finish broadcasting, no matter the player amount
all player scope will take n ticks to finish broadcasting, as gk runs one broadcast per tick, right?

@getrithekd pls help me I’m so confused

I’m in school rn so I wont reply instantly

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I’m pretty sure we can… go look at the quantum mechanics post…

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im new 2 technical gk so…

could I have the link?

Rip: I luckily got Friday off, same as Monday.

But this is a pretty interesting topic. Wonder how I haven’t stumbled upon or even matter of fact clicked on this.

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