Gim Race (Map Ideas)

Hi, i came with a new map, well i have 9 maps, sooooo i need more tracks. hopefully someone will help

What are the tracks you have so far for the racing?

  1. Snow
  2. Desert
  3. Grassy
  4. Woodlands
  5. Farm
  6. Playground
  7. Kitchen
  8. Under the sea
  9. The ruins (you can do with no season ticket)
  10. Ancient times
  11. Medieval
  12. Space
  13. School (you can do with no season ticket)
  14. Lab
  15. Rainbow Road

Yeah that’s all I have for now…

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i thought you have played the game before, you dont know, oh great ideas, can you just add the level, like hard impossible whatever, and some challenges @gigi1011

add a muffin land with raining muffins

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like that us not a real idea, No Offense

  1. Conflicted City
    Difficulty: Medium
    You race through a wartorn city with debris constantly falling and blocking you, and sentries firing constantly.
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ohh, grear idea @King_Thunder_Alt1, wait i will show you the maps

Edited Baseplate
Difficulty: Easy
What it is: People race on a big ground which resembles a baseplate, walls and obstacles with similar colors will be in the racers way.

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great idea @CustomCoaster.
here are the images

tracks: (only a small image)

and finish, i think soo

Also, here are a few more:

  1. Violent Vineyard
    Difficulty: Medium
    A large overgrown vineyard in the ruins of an abandoned village in the highlands of the Dragonclaw Mountains. The ground is rough and hard to drive on in places, thick with mud, and there are strangely violent druids attacking you as you drive.

  2. Crumbling Cave
    Difficulty: Hard
    Boulders are falling from above, the ground beneath you is unstable and cracking, and geysers of lava erupt from the ground nearly constantly, with strange elemental beings raining fire upon you.

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crumbling cave is not possible in top-down

Make it look like it’s going to fall on top of you!
Top-down games use sizing to make it look like somethings falling onto the map!

thanks for the idea!

Actually, you can mimic platformer design in top down using barriers really well, here is an example @ShadowDragon44 showed me a while back:

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MUFFINLAND
difficulty: medium
it rains muffins
(is this better)

OMG, i thought it was a actually platformer

oh it’s the same but I kind of forgot…
and it’s literally in order, from 1 (easiest) to 15 (hardest/impossible)
and wowwwwww @King_Thunder_Alt1 that is amazinggggg

The Loop of Deception:

It basically starts off with a big straight to make players think that’s how it will be. Then add sharp corners and short loops. Then split the road into three ways where only one will actually let you through. If possible, make a secret route hidden. which gives you OP items.

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