Basically, in other people’s game, you have to get the most score to win. My game is the EXACT OPPOSITE.
The leaderboard tracks how many times you got tagged by the person who has the “hamtouch”. Your goal is to have the least amount of tags you got to win. To summarize:
You get tagged a lot = You’re losing.
You don’t get tagged a lot and is surviving = You’re okay.
You could make it like this(I think):
Tag zone
When tagged → Grant item (bait or something thats not important.)
The leaderboard tracks how much you have of that item
Scores are lowest to highest
Oh ok. Then do this:
Tag zone and counter MAKE SURE IT UPDATES A PROPERTY the one you want
Tagged → Increase counter
Leaderboard tracks property
Lowest to highest scores
Everything looks normal, until then a BUG appears: The person with the hamtouch can’t tag anyone.
The counter has a property to update, and it’s normal. The team switchers work correctly (for the first one, if you tag someone when you have the hamtouch, it’ll let you go back to team 1, sending you a notification) (and the second one, is when a player gets tagged by the person who has the hamtouch, it’ll send them to the hamtouch team and send a notification that they got the hamtouch.)
The tag zone won’t even do anything, and it just wants to chill out.
place a tag zone and a counter
(player gets tagged increment counter)
the counter updates a property called “score”
that place a property named that
but that in the leaderboard and the leaderborared is arranged from low to high