cutting straight to the point i wanna see if we can
implement all kinds of math and formulas and see how we can put it to use
and to highlight the importance of geometry in gk or in well any game
it can make pseudo projectiles, possibly more accurate hitboxes, all kinds of things we just have to research it and help some others learn it :D
so geometry makes our favorite things but it can be complicated
but first before you post on here please make sure you have the basics of geometry down I’m decent at it myself :p
with all that out the way (cough cough word salad)
I have to go, so before i put the research tag on here I wanna know if I should
- yes (research tag)
- no (research tag)
9 Likes
If I were to post in this would it be considered necroposting?
No..?I mean if you’re contributing then you’re safe.
(ahem me being a hypocrite)
So you mean stuff like the pythagorean theorem, slope formulas, distance formulas, etc.?
Ok well then
I created the formula for Area, Circumference, Radius, Diameter of a circle in gimkit
π
Start interest=when game started
Radius
Radius=Radius changed
R=.5d

Diameter
D=2r

Circumference
C=2πr
C=dπ
you can copy this exactly or do the top one or do the bottom one
Area
A=πr²
the R two times represents radius to the power of 2
4 Likes
Given any formula, it shouldn’t be hard to recreate with Gimkit Blocks, as Gimkit is turing complete. This means that anything that you can do with your calculator, you can also do in Gimkit. The hardest thing I can think of is doing complex geometry with imaginary numbers, eg, implementing something like Euler’s formula.
I’m not sure there’s much research to do here.
2 Likes
fair. i wasnt really thinking that hard
when I made this topic :p
thought it would be a good chance to have math discussions and what not
1 Like
I wonder if we can make a measurement system?
Like individual block in creative…
Yeah we could, without using waypoints
I’m thinking of the distance formula:
import math
x2 = player1.x
x1 = player2.x
y2 = player1.y
y1 = player2.y
math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2)
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What if we measured in game items?
sorry, I meant props… Actually that sounds stup!d, nvm that
1 Like